Tag Archives: Wii
Nintendo’s Wii U Priced, Dated, Looking Good!
Wii U Finally Gets a Date, and She’s Purdy!
It’s been a long time coming, but Nintendo finally got around to sharing the price, launch date and features of their new Wii U system. Starting today, you can preorder the console in one of two flavors, at Gamestop. Each of these includes the console and the Wii U Gamepad, hereinafter simply, “WiiPad” as far as the world cares. The system will be available for pickup on November 18th (gosh, just like all the rumors said!), though I sure wish console makers would realize that a Friday night or Saturday morning launch date would be for the best so all us gaming nerds could have the entire weekend to play with the thing, and though the exact day-one launch lineup for Wii U has yet-to-be confirmed, the launch “window,” which Nintendo defined as being November 18th to March 31st, 2013, will visit more than 50 games on a weary and broke public. Still, though, they kept the price where they needed to: $299 for the basic unit, and $349 for the premium, placing Wii U firmly within the price ranges of Xbox 360 and Playstation 3. More details follow after the break!
E3 2012: Wii U Battery Life, Framerate Concerns
Nintendo posted the Wii U’s GamePad battery life span figures aren’t very good. The Wii U Gamepad’s battery will only last about 3 to 5 hours, depending on screen brightness. So keep those things tethered, (unless you have two,) or it might just cut your gaming experience in half.
Additionally, there could be framerate concerns with some games while using two Wii U Gamepads. According to Nintendo President Satoru Iwata’s Tweet, “When you use two, the framerate halves to 30 frames per second…
E3 2012: Nintendo Press Conference Live Blog
In a scant while we’ll be live blogging the Nintendo Press Conference for E3 2012. Jump past the break for all the latest as it happens!
E3 2012: EA Press Conference Live Blog
At 1PM Pacific we’ll have a real-time live blog of the EA press conference, right here at All That Gaming Stuff! Head on past the break for the latest as it comes!
Hulu Finally Lands on Nintendo Wii
Hulu Plus Nintendo Wii Equals Win, Post-Game
I remember the first time I learned about Hulu. I remarked “Hey, that’s neat, their web interface is similar to the Wii’s Channel interface. They should make a Wii channel!” And I waited. And waited. Then I waited some more, and both PS3 and Xbox 360 wound up with Hulu Plus. So, I contented myself with those versions and was very, very happy. Yay for options! I cancelled cable, even, but I always thought that it would have been better to control Hulu Plus with the Wii Remote, all things considered.
And now you can, though of course, I do wonder “why now?” Wii’s lifecycle is winding down, after all, while Wii U is just around the corner. OK, I’m done wondering now. Onward to the software.
E3 2009: where the hell is the AC?!
We’re here and the press room is packed. And HOT. And the wifi sucks so bad I’m resorting to posting from my iPhone. Wacky!
By now you’ve probably heard that Nintendo has announced a triumverate of Super Mario games, talked up Motion Plus and announced a new Metroid game.
WiiWare gets FPS, Virtual Console gets Commodore 64!
[singlepic=2,160,120,,left] While I realize that there is a contingent of Commodore 64 fans out there who have been eagerly anticipating this day, I can’t say that I quite understand. Nevertheless, today my friends is YOUR day, as proclaimed by Nintendo. As of today the Commodore 64 has been added to the ever-engorging list of classic systems supported by the Wii’s Virtual Console, further cementing the little white box as the all time King of Backward Compatibility.
Though I can’t color myself as overly excited, for those who are you’re in for a treat of a retro flavor as not one, not two, but three C64 titles grace the VC (no, not VietCong, Virtual Console. Jeez!). Seems like a helluva way to introduce the platform, if you ask me. Now, I do have to wonder though: is a USB keyboard supported in these old games? I had a C64 way back in the day (though I can really only vaguely remember loading games from an audiocassette player and a floppy drive), and I seem to recall only playing them with keyboard controls. If you’re playing with these today (or even if you remember the actual C64!), please do drop us a note in the comments with your experience!
Last but not least, WiiWare gets the drop of a brand new FPS in the form of Onslaught, which supports a whopping 4 players in Wifi play over the internet. Can’t say I’m overly blown away about the 4 player action, but I’l give it the benefit of the doubt. Who knows, we might even buy a copy and review it. The full press release can be found after the jump, if that’s your thing!






