Tag Archives: nintendo

Vita: Why I Skipped PlayStation Vita and Bought Nintendo 3DS

PS Vita

IGN Asks Questions About PS Vita vs Nintendo 3DS. AtGS Answers

IGN seems to enjoy taunting its readers with comment-bait question sessions, and for my part, I enjoy responding to them. The following is an expanded version of my reply, as posted in the article “Nintendo 3DS: Enter the Vita“.

I’ve had a lot of thought about this topic lately, actually, and very nearly did buy a Vita. These questions are a good start for the discussion.

IGN 1: Do you own a 3DS? Are you interested in a Vita? Why or Why Not?
JW-ATGS: 1a. I do own a 3DS. I bought it 2 days before the official price drop date, when Wal-Mart kindly dropped the price early. Therefore, I got the $169 price tag AND the 20 free Ambassador Program games. Pretty slick.
1b. I’m actually very interested in Vita simply because it has a great deal of potential. I’m never an early adopter anymore, but Vita tempted me mightily. At the end of the day, though, it’s just too expensive for what you get now. Some portion of this is due solely to two choices made by Sony themselves: first, that memory cards are proprietary and extremely expensive with no real consumer benefit, and second, that they require you to buy one separately to really use the system, as they opted not to include any storage. Those are mistakes, in my book, and drive up the cost of ownership right off the bat. If they’d made a smarter choice and gone with MicroSD or even stuck with the MS Pro Duo, which I already own for my PSP, they’d have had another sale.
IGN 2: Does the current performance of the Vita in Japan, and the success of the 3DS, influence your attitude or interest in either system?
JW-ATGS: 2. The relative success of either platform doesn’t hold a great deal of sway on my choice to buy, except in one area: I see the sales weakness of PS Vita on its home turf as a good reason to wait for the inevitable price drop. If US and European sales numbers work out like Japan’s have, I expect that Vita will see its first price drop within the 2012 calendar year. It’s a nice device, but $250 minimum PLUS $20 minimum for a memory card and $40 minimum for a game is a big price to pay for early hardware. Before tax you’re looking at $310 to play just one game. For that money you could buy a PS3 or Xbox 360 with a couple of games bundled, or a 3DS with several games. Factor in that Nintendo’s 3DS is only $169, does most of what Vita does, plus includes a 2GB SD card and will use any standard SD card you can find cheaply, and that’s a pretty compelling reason to choose 3DS over PS Vita.
IGN 3: What else is playing a role in whether you buy (or don’t buy) either system?
JW-ATGS: 3. See my answer to question 2.
IGN 4: Ultimately are you happy with Nintendo’s approach to the 3DS? Sony’s approach to the Vita?
JW-ATGS 4a. On the whole, I’m very happy with Nintendo’s approach to 3DS. The device is fairly powerful, offers nearly complete backward compatibility with my existing library of DS games, uses industry-standard storage and is reasonably priced. But I do have two complaints about Nintendo’s choices with regards to 3DS: A) That they weren’t ready out of the gate with a strong launch lineup of software or the Nintendo Network, which they’ve had close to a decade to build out; and B) That they failed to learn from Sony’s mistake with PSP and include two analog sticks right from the word go. That was an obvious and stupid mistake. The release of the Circle Pad Pro attachment tells me they’ve realized that error and will probably address it in a future hardware revision. I expect them to ship the all new, all giant, all-encompassing Nintendo 3DS: WTF Edition by Christmas.
4b. In terms of design, I’m about 80% happy with what Sony’s done with PS Vita. The choice to use a fairly standard ARM processor and PowerVR GPU was the smartest choice they’ve made in hardware for years; much smarter than the choices they made with PS3, for example. I’m very pleased they eschewed their prior predilection for proprietary processors in favor of a more practical alternative.
I’m also glad they learned some important lessons from Nintendo’s DS: that touch is a viable and useful control mechanism and that cartridges are superior to optical media for portable devices. But with all of those positives, I remain disappointed that they chose to introduce yet another proprietary memory card format for no good reason, then chose not to include any built-in storage for the device, thus forcing consumers to make additional accessory purchases right out of the gate. Those latter two factors put me off buying a Vita for now. This generation has taught me patience; I’ll wait for the price drop.
IGN 5: Eight years from now, do you think the 3DS or Vita will be more successful?
JW-ATGS 5. Let me just be clear: I am not a sales analyst, have no training in making the kinds of guesses they do, nor can I claim to understand the plentiful factors they look at when making predictions. But based on history and 3DS’s roughly 14 million unit sales lead over Vita, coupled with a $110 price difference in the US (factoring in the need to spend an additional $20 minimum on a memory card for Vita), I believe it’s fairly likely that 3DS, across at least two hardware revisions, will significantly outperform PS Vita in the worldwide marketplace. Sony simply didn’t learn all the lessons they needed to, but at least they made some progress in the right direction.
With the quick ramp-up of quad-core ARM processors and PowerVR GPU’s in tablets, smartphones and other devices, PS Vita will likely become dirt cheap to produce in short order, just considering economies of scale. If Sony leverages that to make some well-timed price drops, they may have a shot at catching up. Question is: will they?
Only time will tell.
But the real question is: what do you think?
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E3 2012: Will Microsoft, Sony or Nintendo Bow Out?

DeadConsoleWalking

The games media is on fire with a new rumor: that during this year’s E3, one of gaming’s major players will bow out of the future hardware race. If true, it’ll be the biggest shake up in the games industry since Sega famously called uncle in 2001, after the market failure of its Dreamcast console.

But the big question left unanswered is: who will it be?

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E3 2010 Bathroom Break

So, 4 hours into the show, an update is probably in order. As you undoubtedly know by now, Microsoft announced a new Xbox 360, Sony announced a paid PSN and an expensive Wiimote clone Move pricing/release date, and Nintendo announced its 3DS.

This latter beast is the darling of the show: the lines to see it are now hours long, and chatter on the floor is that the device is “amazing.”

Meanwhile, the new 360 is sexy, and the lines to play with PS Move are…well, they’re short. Chatter on the floor is a mix of “it’s Wii HD!” and “Lame, what a ripoff.” Women are dancing-as they do on Wii. Me are punching and shooting with waggle-as they do on Wii.

Don’t get me wrong-though I begrudge the mediocre creativity exhibited by Sony’s imaginating department, from a business perspective it makes sense: Nintendo’s method is proven; Microsoft’s isn’t.

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Wow: Zelda music fully re-orchestrated-For Free!

Zelda Reorchestrated

Every now and again an Indie Effort out there comes along that’s truly exceptional and possibly illegal. In both cases, act while you can to get the goodies before this gets shut down! Apparently, several years ago a young kid (14!) had the dream to orchestrate the entire Legend of Zelda: Ocarina of Time soundtrack so it could seem as if an orchestra had performed it. He worked hard, reached out to musicians and sound engineers, and over time developed a complete reimagining of the soundtrack. This has now been released as a free set of MP3′s for your listening pleasure. They sound great, so get busy downloading!

Zelda Reorchestrated at ZreoMusic

WiiWare gets FPS, Virtual Console gets Commodore 64!

[singlepic=2,160,120,,left] While I realize that there is a contingent of Commodore 64 fans out there who have been eagerly anticipating this day, I can’t say that I quite understand. Nevertheless, today my friends is YOUR day, as proclaimed by Nintendo. As of today the Commodore 64 has been added to the ever-engorging list of classic systems supported by the Wii’s Virtual Console, further cementing the little white box as the all time King of Backward Compatibility.

 

Though I can’t color myself as overly excited, for those who are you’re in for a treat of a retro flavor as not one, not two, but three C64 titles grace the VC (no, not VietCong, Virtual Console. Jeez!). Seems like a helluva way to introduce the platform, if you ask me. Now, I do have to wonder though: is a USB keyboard supported in these old games? I had a C64 way back in the day (though I can really only vaguely remember loading games from an audiocassette player and a floppy drive), and I seem to recall only playing them with keyboard controls. If you’re playing with these today (or even if you remember the actual C64!), please do drop us a note in the comments with your experience!

 

Last but not least, WiiWare gets the drop of a brand new FPS in the form of Onslaught, which supports a whopping 4 players in Wifi play over the internet. Can’t say I’m overly blown away about the 4 player action, but I’l give it the benefit of the doubt. Who knows, we might even buy a copy and review it. The full press release can be found after the jump, if that’s your thing!

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Nintendo DSi Launch Video

The Nintendo DSi system has been the source of much contention ever since it was first announced. For many, the system represents only a marginal shift or upgrade, and boy do they have a point. For the most part, the DSi is a DS Lite with no gameboy slot, and if you’ve got a collection of DS games that’s about all it is for you at the moment. It does, however, offer some cool new features. Chief among these is the DSiWare download service, which is the functional equivelant of Nintendo’s WiiWare service, but portable. The system supports SD cards (though why not MicroSD instead? I have no idea), will playback your music files, browse the web, and has slightly larger screens to boot (3.25″ each for a grand total of 6.5″ of screen space).

 

I suppose it isn’t too peripheral to add that the system also ships with 2 cameras, one facing toward the player and another facing out from the system’s lid; it’s probably these cameras that add the most potential for cutting new edges in game design, but as was the case when the original DS launched with touch screens, I’d be hard pressed to tell you what the hell those games might be like or how they might use the cameras in creative ways. The system itself ships with a number of different features to let you do photo manipulation, including 11 different lenses (which I presume are effects) and tools to warp or color adjust your photos.

 

Personally I think it’s a little difficult to imagine a way to justify the purchase, as the new DS ships at a somewhat high $169.99, which I believe has been set purely as a measure to ensure the DSi doesn’t canibalize sales of the DS Lite, which has not been discontinued. When it reaches the price of the current model, $129.99, I could probably see picking one up. Hopefully by then there will be some compelling downloadable content and games that require the new features in the hardware.

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