Tag Archives: EA
Battlefield 4 is “Next Gen”, and it Ain’t About Graphics, it’s about the Accoutrements
EA brought in the pros, literally, to showcase Battlefronts’ mulitiplayer gameplay.
It was an epic match of 64 players, on PC, in a truly dynamic and destructible environment. An amazing bit of tech to be seen.
Look for it this 29th of October, for the Xbox ONE, PlayStation 4 and PC.
Source: GamesHQMedia via YouTube
Maybe Electronic Arts ain’t so evil.
At EA’s Presser today they teased what DICE has been secretly working on: Star Wars Battlefront.
Its running off the Frostbite 3 engine, for both the Xbox ONE and PlayStation 4, with a TBA for its release date. No real details, unfortunately, but all things in good time as they say. And hey–it’s Battlefront!
Source: GamesHQMedia via YouTube
Seems like it is All About the Games with little to nothing about the Xbox One.
I’ve been looking forward to this conference in the hopes that MS would shed more light on the many unanswered questions about their next gen. console. Which could be a major mistake, with very little exception, is that these games don’t look any better than the 360 or PS3 from a pure graphics standpoint. After experiencing the graphics of these XBONE games, the probability of the next generation of games being more about AI, environmental destructibility and large, Open Worlds seems more likely than ever.
Could EA be behind the Xbox One and PS4 Used Game DRM fiasco?
Soon after the May 21st unveil of Microsoft’s new Xbox One console, rumors began to circulated the internet about The Xbox One. Apparently the Xbox One will have DRM (Digital Rights Management) which could inhibit or prohibit the ability to play used games. There currently is a type of DRM used with PS3 and Xbox 360 that links the game to the DVD or Blue-ray disk the game is published on. This means your console requires the disk to be in the optical drive for the game to be played, even if the game is installed on the console’s hard drive. This form of DRM allows your purchased disk to be freely traded, sold or lent to other gamers while protecting the game from being outright copied.
The new DRM method rumored for the Xbox One requires automatic installation of the game to the console’s HDD and a key-code to activate and play the game. Once the key has been used, it may not be used on another console or account unless that account pays a fee (full price) for the game. This in effect will very likely prohibit the trading, selling or lending of your game to other gamers. A torrent of outrage over the Microsoft and Sony plan is all the buzz on the internet right now. Many gamers have publicly refused to purchase either console if the rumors are true.
Xbox One Will Share EA’s Love with Playstation 4. Kinky.
EA SPORTS was at the Xbox One unveil event today, committing fully to the support of Microsoft’s latest while casting a middle finger at Nintendo. It brought to light a fistful of games, features and game engine/tools, and promised more in the coming weeks at E3.
The new IGNITE engine will be EA Sports’ foundation going forward. It will power all the new games, including Fifa, Madden, UFC, Live and more, and be released for both the Xbox One and PlayStation 4.
Look for more info at this years 2013 E3 in June.
Source: Xbox via YouTube
FUSE – Fable’s Vision Trailer Looks Like Gears of War Lite
Check out the trailer from Insomniac Games for FUSE – Fable’s Vision:
Ever wonder what Gears of War would be if it were on diet, doing cardio and an actual colour palette?
Yes? Good, because Insomniac has released the trailer for Fuse: Fable’s Vision. No longer are they clinging to Sony’s hand, but onto EA’s. But at least it’s on the Xbox 360, as well as the PS3. Fuse: Fable’s Vision will be out this May 28th.
E3 Expo is next week – with live coverage here at All That Gaming Stuff!
It’s the electronic event you’ve all been waiting for – the E3 Expo! To quote their website, the E3 Expo is ”the world’s premier trade show for computer and video games and related products. The show is owned by the Entertainment Software Association (ESA), the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet.” E3 is being held next week at the Los Angeles Convention Center on June 5th, 6th, and 7th.
Not only will we be updating you daily with news from E3, we will also be live blogging from the press conferences held on Monday, June 4th and Tuesday, June 5th, 2012.
There is an uproar in the gaming community over the ending (s) of Mass Effect 3. While not wanting to give anything away for those who have not yet completed the campaign, I will say that the way the trilogy concludes seems to have a large portion of the gaming community up in arms and making demands for Bioware to change the games conclusion.
For a game full of choice, there seems to be a consensus among the gaming community that the choices made throughout the game seem to have little impact on the concluding events of the series. The outcome of the first two varied depending on the choices made by players throughout the game. This was a huge draw for gamers everywhere. A game that could be played through several times with different outcomes. The ability to choose dialogue, sacrifice or save squad members, and the choice to respond virtuously or in a nefarious manner to become either a paragon or renegade gave Mass Effect fans countless hours of gaming. And then, they pissed the gamers off.
By Peter Blank
Dragon Age: Origins was introduced at the 2009 E3 by Lead Designer Mike Laidlaw. This 1 player D&D style game, is built on Bioware’s Eclipse game engine, and from what was shown at the E3 has an awesome story line and promises to be one of the best RPG’s ever released. The game play, storyline, and NPC interaction kicks ass, all decisions made, effect how the story goes and how the NPC characters interact with you as a player.
Dragon Age: Origins is a dark heroic fantasy set in a unique world. As the spiritual successor of BioWare’s popular Baldur’s Gate series of games, it uses a pause-and-play tactical combat system.