Tag Archives: Bioware
There is an uproar in the gaming community over the ending (s) of Mass Effect 3. While not wanting to give anything away for those who have not yet completed the campaign, I will say that the way the trilogy concludes seems to have a large portion of the gaming community up in arms and making demands for Bioware to change the games conclusion.
For a game full of choice, there seems to be a consensus among the gaming community that the choices made throughout the game seem to have little impact on the concluding events of the series. The outcome of the first two varied depending on the choices made by players throughout the game. This was a huge draw for gamers everywhere. A game that could be played through several times with different outcomes. The ability to choose dialogue, sacrifice or save squad members, and the choice to respond virtuously or in a nefarious manner to become either a paragon or renegade gave Mass Effect fans countless hours of gaming. And then, they pissed the gamers off.
By Peter Blank
Dragon Age: Origins was introduced at the 2009 E3 by Lead Designer Mike Laidlaw. This 1 player D&D style game, is built on Bioware’s Eclipse game engine, and from what was shown at the E3 has an awesome story line and promises to be one of the best RPG’s ever released. The game play, storyline, and NPC interaction kicks ass, all decisions made, effect how the story goes and how the NPC characters interact with you as a player.
Dragon Age: Origins is a dark heroic fantasy set in a unique world. As the spiritual successor of BioWare’s popular Baldur’s Gate series of games, it uses a pause-and-play tactical combat system.