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	<title>All That Gaming Stuff &#187; Mike Kukuk</title>
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		<title>Two Worlds RPG review (part 2)</title>
		<link>http://www.allthatgamingstuff.com/2010/01/01/two-worlds-rpg-review-part-2/</link>
		<comments>http://www.allthatgamingstuff.com/2010/01/01/two-worlds-rpg-review-part-2/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 00:46:45 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=230</guid>
		<description><![CDATA[So now, with most of the BAD out of the way&#8230; let&#8217;s get to the good. In some ways, Two worlds has more environment nuance than Oblivion or Morrowind. What I mean is that (example) there are woodcutters, and trees that are chopped down. Many little touches like this exist, and they are very nice. [...]]]></description>
			<content:encoded><![CDATA[<p>So now, with most of the <strong>BAD</strong> out of the way&#8230; let&#8217;s get to the <strong><em>good.</em></strong> In some ways, <em>Two worlds</em> has more environment <span style="text-decoration: underline;">nuance</span> than <em>Oblivion</em> or <em>Morrowind.</em> What I mean is that (example) there are woodcutters, and trees that are chopped down. Many little touches like this exist, and they are very nice.</p>
<p>Dungeons are a bit <strong><span style="text-decoration: underline;">drab</span></strong> however, ranging from the &#8220;cave&#8221; environment (rock) to the stone wall texture, and are typically just hallways or large rooms with an occasional treasure chest.  The game has many different environments, from forest to desert, bamboo forests, islands, (<em>mystery island </em>is fun), creepy foggy marshes, to a scary burnt atmosphere with smoke.  The fog can get a bit old though. I am not even sure there are any monsters in the <em>water.</em> I doubt it.</p>
<p>The interesting part is that there is quite a bit of <strong><em>leeway</em></strong> in the game, where it is not <em>always</em> about killing (like Christmas:  kill a tree, turkey, pig&#8230; human&#8230;) use a <em>resurrect </em>spell (mercy!) and you can go about bringing former opponents back to life. (Or, towns with dead people in them &#8211; <em>usually.</em> It does not work on snakes, rabbits, dodo&#8217;s etc.)  Baddies will <span style="text-decoration: underline;">not</span> <em>always</em> fight for you, sometimes they just lay around, so they might need&#8230; <em>encouragement. </em><strong></strong></p>
<p><em><strong>Point of note here:</strong></em> It is <em>unlikely</em> you are <strong>EVER</strong> going to find <em>another game</em> where Orcs <em>climb into the same bed</em> with a human! Some <strong>3 -4 to a bed. </strong>Ha, ha, ha! I laughed when I saw <em>that </em>one. But, I can&#8217;t tell you <strong><em>how</em></strong> it happened&#8230;that would spoil the <em>fun.</em></p>
<p><strong>So </strong>- there <span style="text-decoration: underline;">is</span> some interesting exploration in the game, and lots of finding new ways to approach a problem, or even just &#8216;screw around&#8217; with the AI to get pure comedy. Monsters  &#8211;  I keep finding <em><strong>more</strong></em> types &#8211; each <em>can</em> require a different strategy, although many are often straightforward. My personal favorite has often been summoning a Golem to fight for me, and then freezing the opponent in place with a spell like <em>Dead Hands</em> &#8211; as a monster will freeze <em>like a statue.</em> It&#8217;s even a bit funny. There are any number of spells with what can only be described as having a cartoon-y outcome for a <em><strong>creative</strong> type. </em></p>
<p>It&#8217;s especially funny to go into a dungeon and kill a few skeletons, <em>then</em> resurrect them, and <em>then</em> watch a complete mass mayhem battle ensue&#8230; (they fight for you) keep resurrecting ones that die, and the fight can get downright <em>huge.</em> It&#8217;s worth going into a dungeon <em>just to do.</em> (If they keep coming after you, run away a bit, and they will stop. But, mummies won&#8217;t) If a fight lasts long enough, ghosts will start to show up, and then it&#8217;s really on &#8211; a 3 way. There is nothing like watching the mummies fight the skeletons. Meanwhile, all <em>you</em> need is some <em>popcorn. </em></p>
<p>There is also a spell that can make opponents mad and confused, and <em>pick a fight </em>with buddies. This is great for getting a 3 way started too. While they fight, go get a few others nearby to lead in&#8230; heh, heh.</p>
<p>It&#8217;s really not a terrible game, and has a lot going for it, once you get used to it. It is also QUITE large, and well realized. Maybe the graphics are not &#8220;superb&#8221;, or the sound, or the cut-scenes.  It&#8217;s not like <em>Dragon Age</em>, (&#8220;top shelf&#8221;) but that is a good thing  &#8211;  (I could not WAIT for <em>that</em> game to <em><span style="text-decoration: underline;"><strong>end</strong></span></em>, I found it b-o-r-i-n-g. So boring I finally just quit.) I felt like I was stuck on a train the whole trip.</p>
<p><em>Two worlds </em>allows for a bit more imagination, like <em>Morrowind.</em> Where<em> Oblivion</em> put some real limits on players &#8211; somehow forgetting that it was a <strong>GAME</strong>, and HOW <strong>we</strong> <em>choose</em> <em>to be</em> <em>entertained</em> is up to <strong>US.</strong> While it seems great to try and &#8220;kill the cheats&#8221; as it were, it then becomes all about <em>a player being obedient to the developers&#8217; whims,</em> and not about <strong>FUN</strong>, which is <strong>WHY WE PLAY.</strong></p>
<p>FUN????  <strong>WHAT A SHOCK!!!</strong></p>
<p>This game is a LOT more open-ended than that, and that is <em>probably</em> WHY so many like it, despite some flaws. I am all for &#8220;no cheats&#8221; in multi-player &#8211; but <em>single player? </em>How can you cheat <em>yourself?</em> Achievements are basically worthless anyway. Well, they are to me.</p>
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		<title>Two Worlds review</title>
		<link>http://www.allthatgamingstuff.com/2009/12/29/two-worlds-review/</link>
		<comments>http://www.allthatgamingstuff.com/2009/12/29/two-worlds-review/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 01:37:32 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=226</guid>
		<description><![CDATA[I have been playing Two Worlds for about a week now, and originally &#8211; I had played the demo and didn&#8217;t like it, at all. Mostly this was due to the camera, and it&#8217;s wonkyness, and that it also seems to be one of those where the game world CAMERA revolves around YOU, and not [...]]]></description>
			<content:encoded><![CDATA[<p>I have been playing <em>Two Worlds</em> for about a week now, and originally &#8211; I had played the demo and didn&#8217;t like it, at all.  Mostly this was due to the camera, and it&#8217;s wonkyness, and  that it also seems to be one of those where the game world CAMERA revolves around YOU, and <em>not you around it.</em> Not sure how else to explain that&#8230;. but it&#8217;s weird, and I have seen it before. The camera is also seems a bit &#8216;stuttery&#8217;, but one can get used to it after awhile&#8230; but it remains something that <em>could</em> be improved.</p>
<p>So, I tried again, (for lack of any other RPG to play that looked interesting)  I made a bit more effort. The camera view is 3rd person with several zoom levels, and one that is &#8220;1st person&#8221; , but I am not so sure you can <em>fight</em> in that view. It is like <em>Oblivion</em> in many ways: Extensive caves, places to explore, many enemies, side quests, weapons, inventory, skills, fast travel, (horse, fast travel = teleport or <em>portable</em> teleport), etc. <em>Very large</em> in scope.</p>
<p>IF you can get past the <strong>camera</strong>, and the occasional LOCK UPS (HARD!!!) <em>and</em> stuttery disc access (like <em>Oblivion</em>)&#8230; it&#8217;s not too bad. Yet, in some ways it&#8217;s really more like <em>Morrowind</em>, due to the way battles are handled, hits and overall open ended aspect and possibilities.. Sure is a lot of crap to find, but inventory size is still limited at some point despite a character having massive strength. There are <em>more</em> weapons than you can imagine, <em>more</em> armor and armor types too. The best part is combining them with another of the same variety (to improve) or adding magic, to have better equipment.  (&#8220;Combine&#8221;)</p>
<p><strong>Controls</strong> by and large are decent, and there are many control based skills to learn and improve (like swimming and horse riding). Although, riding a horse is a bit like steering a crazed log downstream. Magic and melee handle well, although I have not tried archery, I imagine it is a bit like using magic bolts. There are also some smaller skills like shield use, pirouette, etc.</p>
<p>The <strong>voiceovers</strong> are just crap (hilariously bad!!) along with a so-so-so story. The plot/story is a <em>very</em> corn on &#8216;roids, it&#8217;s not <em>horrible </em>per say, it&#8217;s more of an obvious first effort and cheap (budget speaking here) as in &#8216;cheaply made&#8217;. The v/o bit&#8230; I mean words like: &#8220;<em>Nay&#8221;, &#8220;prithee&#8221;, &#8220;verily&#8221;, perchance&#8221;, &#8220;mayhap&#8221;</em>&#8230;etc. gets old early, but I suppose one can get used to it. The cut-scene animations are just <em>tragic</em>, really. <em>Beyond </em>bad.</p>
<p>Beyond all that, it&#8217;s really not a bad game&#8230; if you can get past the bad;  and as an RPG it is <em>quite massive</em> in scope. If you can have <strong>fun</strong> (operative word here) then it might be for you.</p>
<p>There is a lot to do, and it can be quite fun. Not bad for an Xbox RPG (barring all I mentioned) with many skills to learn,  many UI/inventory things to do like make potions, improve weapons, make magic weapon modifiers, create traps, magic add-on&#8217;s like permanent potions, etc. You can keep improving weapons if you find more of them (or buy them). Plus, there does not seem to be a limit on how much magic <em>damage</em> you can <em>add</em> to a weapon either.  You make money by selling stuff to vendors&#8230; same deal as always.</p>
<p>If you kill a &#8220;monster&#8221; and are still around come nighttime, well &#8211; then you can fight their <em>ghost</em> too. Ever fight the ghost of a ghoul?  The addition of ghosts OF dead monsters is (to me) a <em>nice touch</em>, I think. Just when I believe that I have seen every monster there is &#8211; another one pops his nasty little head up&#8230;. different and new. Keeps things fresh.</p>
<p>Typically monsters only follow you if you run past them for a little ways, and then they will break off&#8230; but, if you run a bit, <em>then</em> whack them somehow, they will follow for a long time. I (early on, when I was weak) liked leading them into town and watching them get all beat up. Then (of course) me <em>rich. </em>Bad side here is you need to be <em>aware</em> that you can <strong>KILL</strong> QUEST givers this way, and it is <em>not </em>that difficult. I lead a cyclops to a quest giver, and he lost in a bad way. Good thing I had already completed that quest.</p>
<p>Some quests are very near, some far, some are all about running around the map, some are just silly&#8230;. but I find this typical for RPG&#8217;s &#8211; often there are &#8220;chase the beer&#8221; side quests just because of someone&#8217;s sense of humor. Regarding travel: The portable teleports <strong>are</strong> a VERY nice touch, working underground or above ground&#8230;.if you follow the quest to the end, you should have 3. The horse also helps. Because otherwise, <strong>you</strong> are walking or running <em>wherever</em> you go. Horses don&#8217;t like caves I hear.</p>
<p>The main story has been <strong>way</strong> too cornball for me to follow, and I am having too much fun beating Orcs and Groms down anyway. Granted, weaker monsters eventually become like the cliff racers in <em>Morrowind </em>at some point, but you don&#8217;t <em>have</em> to fight them &#8211; you can just run past and they will go back to whatever they were doing</p>
<p>All in all, this is somewhat of a &#8216;poor man&#8217;s&#8217; <em>Oblivion/Morrowind.</em> If you want more of that, then I say go ahead, and  put up with a few problems. Lots of game play for a few bucks.</p>
<p>It has been a fairly decent game for a measly $10.00.</p>
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		<title>&#8216;Twas the night before&#8230;</title>
		<link>http://www.allthatgamingstuff.com/2009/12/19/twas-the-night-before/</link>
		<comments>http://www.allthatgamingstuff.com/2009/12/19/twas-the-night-before/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 00:46:13 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Gaming Poetry]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[gaming poetry]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=214</guid>
		<description><![CDATA[Twas the night before Christmas, when all through the shed Not a single &#8216;bot was stirring, as they were all dead. Wet socks were hung over my doorway with care, In hopes that a can of &#8220;fix-a-butt-flap&#8221; soon would be there. And while I was thrashing all uncomfy in my bed, Visions of painkillers danced [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: &quot;Tahoma&quot;,&quot;sans-serif&quot;; color: black;">Twas the night before Christmas, when all through the shed<br />
Not a single &#8216;bot was stirring, as they were all <em>dead.</em><br />
Wet socks were hung over my doorway with care,<br />
In hopes that a can of &#8220;fix-a-butt-flap&#8221; soon would be there.</span></p>
<p>And while I was thrashing all uncomfy in my bed,<br />
Visions of painkillers danced nightmarishly in my head.<br />
Bank account empty, and last Christmas&#8217;s crap in the garage,<br />
Had just settled my cranium for a nice winter’s lodge.</p>
<p>When out in the yard there arose such a splatter,<br />
I sprang from my bed to see what was the matter.<br />
Away to the window I flew like a flash,<br />
Tore down some Styrofoam<span style="font-size: 7.5pt; font-family: &quot;Tahoma&quot;,&quot;sans-serif&quot;; color: black;">TM</span><span style="font-family: &quot;Tahoma&quot;,&quot;sans-serif&quot;; color: black;">, and scratched an old rash.</span></p>
<p>The earplugs in my ears like rocks in a mountain<br />
Popped out like water from a gushing fountain.<br />
When, what to my wandering eyes should arise,<br />
But a miniature sled, and eight tiny robot mice.</p>
<p>With a large robot driver, so cranky and sick,<br />
I knew in a moment it must be St. Slick.<br />
More brainless than dumb blondes the rodents they came,<br />
As Slick whistled, and shouted, and cursed them by name!</p>
<p>&#8220;Now <em>Idiot!</em> Now, <em>Moron!</em> Now, <em>Doofus</em> and <em>Prickzo!</em><br />
On, <em>Retard!</em> On, <em>Useless!</em> On, <em>Worthless</em> and <em>Scitzo!</em><br />
To the top of the trashcans! To the top of the rail!<br />
Go a bit faster &#8211; were moving like a damn snail!&#8221;</p>
<p>As dry heaves grip before that final drink fly,<br />
They met with an obstacle, and fell straight from the sky.<br />
Tried again, past some old palm trees they bobbled,<br />
The sled full of tommorow&#8217;s trash, &amp; St. Slick-olas, they wobbled.</p>
<p>And then, in a sprinkling, I felt from the roof<br />
The leaking and then scraping of a little robot hoof.<br />
As I turned my head, turning quite rash,<br />
Down the rain gutter Slick-olas came with a loud crash</p>
<p>He was dressed all in mouse fur, from his head to his foot,<br />
Static and hairy, tarnished with dirt, robot mouse poop and soot.<br />
A bundle of crap he had flung on his large back,<br />
And he looked like a pedo-fi-ler, just scratching his sack.</p>
<p>Mechanical eyes-how they wrinkled! Techno dimples, how scary!<br />
Fake cheeks like sponges, clown nose like a mashed berry!<br />
His dull little mouth was drawn up in a sneer,<br />
The beard on his chin was as white as frothed beer.</p>
<p>The stump of a pipe he crunched down tight in his teeth,<br />
The smoke clawed at his head like a large beast.<br />
He had a severe face and a hydraulic belly,<br />
A reward for too much oil, corn sugar and telly!</p>
<p>He was all red and clanky, a right mechanical old elf,<br />
And I laughed when I saw him, in spite of myself!<br />
A wink of an eye and a wag of a large finger,<br />
Soon gave me to know I had better not linger.</p>
<p>Yet he said not a word, but went straight to some work,<br />
And filled all the wet socks, then turned with a smirk.<br />
And laying a finger alongside of his broken nose,<br />
Then giving a nod, up into the sky he rose!</p>
<p>He wiggled into the sled, to his team gave a loud screech,<br />
And away they all flew like sand from a beach.<br />
Yet I heard him exclaim, as he escaped from my lair,<br />
<em>&#8220;Good luck you dumb bastard, have a nice painkiller nightmare!&#8221;</em></p>
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		<title>Consequences &amp; Psychology</title>
		<link>http://www.allthatgamingstuff.com/2009/12/19/consequences-psychology/</link>
		<comments>http://www.allthatgamingstuff.com/2009/12/19/consequences-psychology/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 23:41:11 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=209</guid>
		<description><![CDATA[Movies are passive, so in some ways they can be forgiven for this, as there is but one path the hero may go after all - and you only have about an hour and a half. (Probably because it typically about making money - not advancing society)

Games are not in this category at all. Games have the opportunity for the player to explore issues and ideas, concepts and directions that we might not otherwise experience in our life or in society. The problem is, even with many quests or story lines, it is often just a rat run (like the movie or book) without any real consequences for the player to deal with, as in real life.
]]></description>
			<content:encoded><![CDATA[<p>Probably the biggest issue I have with modern entertainment is <em>that is all that is often all there is.</em> I mean to say, movies are often like books <em>except </em>with sound and some fancy, flashy imagery. They still railroad us down the trail of the hero (or whoever) to the end, but with added music, sound effects, dialog and dramatic &#8220;takes&#8221; for a bit of extra interest.</p>
<p>Movies are <em>passive</em>, so in some ways they can be forgiven for this, as there is but one path the hero may go after all &#8211; and you only have about an hour and a half. (Probably because it typically about making money &#8211; not advancing society)</p>
<p>Games are <strong>not</strong> in this category at all. Games have the opportunity for the player to explore issues and ideas, concepts and directions that we might not otherwise experience in our life or in society. The problem is, even with many quests or story lines, it is often just a rat run (like the movie or book) without any <em>real consequences</em> for the player to deal with, as in real life.</p>
<p>In a game &#8211; we (usually) cannot eliminate any individuals that have importance, like quest givers &#8211; because this breaks the game. But in <em>real life</em>, if we screw up Yale, there is always university or even community college. In this way, games could use an overseeing &#8220;A.I.&#8221; to (not unlike left4dead) watch the open-ended game play and our choices and then decide just how tricky (or whatever) we really are. And, maybe to alter quest lines or givers to some extent.</p>
<p><span id="more-209"></span></p>
<p><em>Consequences </em>are what can make a game exciting, really. If you attack the bad guy, he attacks back. Or if you fall off of a cliff you are dead. Or take the &#8216;good guy path&#8217; and find the bad guys hunting you down throughout the game.</p>
<p>Being able to <em>explore</em> consequence is fun, because we get to see and learn without hurting anyone who is <em>real.</em> Granted, there will always be someone who is sadistic in real life, but they might have been that anyway &#8211; and at least they are doing it in a game instead. Otherwise, they will probably experience some serious consequences, like prison or being shot by someone angry.</p>
<p>Consequence can be like a live action psychology class &#8211; we can try different ideas and concepts, and see how they play out. In a game, maybe it <em>might</em> also be second hand learning, or from a distance &#8211; but it is also a way to see the results of say, &#8216;getting hit by the car without actually spending 6 months in the hospital&#8217; too.</p>
<p>When we play <em>Halo</em>, part of what is dull and a drag is that we really make <em>very few choices</em>, because the story is being TOLD to us. It&#8217;s practically a book/movie, and we are on a <em>train</em> to the end. Open ended maps have gone some distance to alleviate this, but other than battle choices and &#8216;when&#8217; we go through &#8216;what&#8217; door, that&#8217;s about it. And, that&#8217;s what makes it become dull.</p>
<p>Even pounding the turkey stuffing out of a bad guy gets boring after awhile. Not unlike &#8220;God mode&#8221; &#8211; which gets dull fast because <em>there is simply NO challenge left.</em> <strong>Challenge</strong> has always been dictated by difficulty level, that is: How much pain the AI can give or take. Challenge has not been about <em>making the best choices</em>, which is where real life kicks in. Want a lot of money? Make some of the <em>painful </em>sacrifices! (granted &#8211; it not <em>always</em> that way &#8211; but it is for many &#8211; and, just an example anyway)</p>
<p>In real life &#8211; there is <strong>consequence</strong>. It&#8217;s what directs the pleasure and the pain, as our choice dictated the outcome. In that consequence there was <em>challenge</em>, not because it was merely difficult, but because <em>the choice often required some traded loss for the gain.</em> Maybe I traded a broken shoulder to finally learn how to do that skateboard trick. Or traded cash for that ice cream.</p>
<p>Where game builders have been focusing on story (which is good)&#8230; and voiceover quality (also good &#8211; I played <em>Two Worlds</em> demo recently &#8211; UGH!) <em>consequence</em> is fairly new territory. Not just <em>choice in the story</em> &#8211; but any choice. <em>Overarching choice.</em> Many games after all have quests you <em>cannot break</em>, because the characters (like quest givers) are invincible. This is a potential exploit for me &#8211; I lead some monsters their way, and get rich when they pound them, as I collect the stuff and sell it. There <strong><span style="text-decoration: underline;">is</span></strong> consequence for the monster, (the bot) but none for me, you see. But it is also fun, for awhile.</p>
<p>I recall a game called <em>Driver </em>(the first one) long ago. Although it was good, and fun, and had some consequence as a mainstay (do wrong &#8211; get chased by cops) I always felt it never went far enough. I mean, at some level in <em>real life </em>there would have been helicopters, news copters and police shooting at me, really.</p>
<p><em>Consequence </em>can be rewarding, contentment filled, disappointing or even punishing. It&#8217;s the difference between getting married for love or simply hanging out with someone for some sex. Consequence is the small reward in the short run, the huge one in the long run, and the way the story played out. It is also <em>believing</em> in what we thought was the <em>best choice</em> and STILL having it all go <em>so very wrong</em> &#8211; leaving us with a feeling that our supposedly &#8216;good&#8217; choices can actually be quite stupid. It&#8217;s the <strong>final </strong>say in life, the overarching<em> </em>commentary on our choices, and the happiness or regret we will long be living with.</p>
<p>The problem of course, is the fine line of consequence and <strong>FUN</strong>. Realism and fun have always been at odds. Some folks insist that <em>&#8216;those physics are not real!&#8217; </em>(yeah &#8211; because they are <em>cartoon physics</em> from Hollywood &#8211; as in: Real people don&#8217;t <strong>fly</strong> when you shoot them, they fall down dead!) But any discussion always loops back to what is <strong>FUN</strong>, and that is something <em>that can be easy to forget</em>, and what element older games often have that newer ones often lack.</p>
<p>I am all for making games in such a way that we are <strong>encouraged to learn</strong> and explore ourselves in a larger way, grasp a better psychology of ourselves and others in a better way, get greater comprehension of people, actions, and what makes what tick. Games could be a great way to <span style="text-decoration: underline;">learn</span> without making all of the dumb mistakes involved in real life to <em>get at the information.</em> And, lets face it &#8211; many of us are &#8220;learn it ourselves the hard way&#8221; types <em>anyway</em> &#8211; as reading some dull, creaky tome (by someone who has been there already) won&#8217;t always do it for us.</p>
<p>Maybe there will be a day where more knowledge is imparted this way &#8211; because we could certainly all become a bit better socially adjusted if we <strong>knew</strong> that mean comment (example!) will <em>definitively</em> cause a certain someone to beat the freaking turkey stuffing out of us (or even just hate us!) without actually having to <em>live through it.</em></p>
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		<title>A partial review of Dragon Age: Origins</title>
		<link>http://www.allthatgamingstuff.com/2009/12/17/a-partial-review-of-dragon-age/</link>
		<comments>http://www.allthatgamingstuff.com/2009/12/17/a-partial-review-of-dragon-age/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 02:30:11 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=199</guid>
		<description><![CDATA[I played a fair piece of Dragon Age, (probably 3/4 the game) and although excessively LONG (I think I recall the game telling me the last time I looked at about 34 hours) I believe it was probably many times that, and long enough to know a few things. Such as: It is a very [...]]]></description>
			<content:encoded><![CDATA[<p>I played a fair piece of <strong>Dragon Age</strong>, (probably 3/4 the game) and although excessively LONG (I think I recall the game telling me the last time I looked at about 34 hours) I believe it was probably <em>many </em>times that, and long enough to know a few things.  <strong></strong></p>
<p><strong>Such as: </strong>It is a very &#8216;old school&#8217; single player party RPG.</p>
<p>It <span style="text-decoration: underline;">is</span> also what I might call &#8211; <em>for the hardcore</em>, as it requires increasingly more effort as the game continues, even on &#8220;easy mode&#8221;. When the bosses start to arrive, well &#8211; be prepared for 1/2 hour or greater fights that <span style="text-decoration: underline;">will</span> challenge you, whether on &#8216;easy mode&#8217; or not. It is still good, although, initially, it seemed pretty dull (to me) on &#8220;easy mode&#8221;&#8230;.as in <strong>WAY</strong> too easy. Like, painfully <em>dull,</em> easy. But, it got harder, I assure you. At some point, even some minor bosses were giving me grief.</p>
<p>Out of (an early play estimate &#8211; as I didn&#8217;t check <em>after</em> that) 34 hours, 28 of them initially seemed to have been <em>staring at cut scenes</em> (well, maybe not, but it sure <em>seemed</em> that way!). Granted, you can skip by <em>some</em> stuff, and get &#8220;straight to the pounding&#8221;, but will probably miss important info (like WHY you are talking) and any further rewards, quests, etc. But that was <em>very</em> early.</p>
<p>The cut scenes are often forced, and forced perspective &#8220;conversational&#8221; type. I believe this (the cut scenes) is WHY the game took so long to make, but the actual amount of game play remains (to me anyway) debatable. Many cut scenes are also forced into being when you <em>encounter</em> someone due to the game&#8217;s design. So, even more hours of game play get chewed through by the &#8216;crack infected squirrel&#8217;. (*sigh*!)  Suffice to say &#8211; it is (play wise, feel, etc.) very similar to <em>Mass Effect </em>in many ways, just with an butt-ton of cut scenes. But, <em>typical</em> maps to explore remain a bit linear, with <span style="text-decoration: underline;">one</span> path <em>through</em>, basically, to the end, even if you can chose other cities to go to whenever.</p>
<p>Add the micromanagement of every detail of your party, making healing potions, traps, poisons, adding runes to weapons, leveling up party members, changing gear&#8230; and at some point&#8230;it&#8217;s a bit over the top. I will add here that you can also pre-program your character (and all party members) to behave tactically in battle specific ways, and you can customize that too. Or, you can easily switch to them and fight using that character. When switching to them they often say &#8220;What?&#8221;, &#8220;Again?&#8221;, &#8220;*SIGH!*&#8221;, etc.</p>
<p>Resolving quests is <span style="text-decoration: underline;">not</span> so simple as making a &#8216;black &amp; white&#8217; choice &#8211; on one &#8211; I decided to <em>go get help</em>, which of course opened up <em>another </em>massive can of worms. I should have just done &#8220;x&#8221; and left. Suffice to say &#8211; all the cut scenes and running back and forth for crap + micro side quests (which can make you feel like someones &#8220;errand boy&#8221;, sometimes) were getting old and boring. I was (early on) just about ready to <strong>quit</strong> out of boredom! When was something going to happen?  SOMETHING INTERESTING?</p>
<p>Maybe it was because of the &#8220;set up&#8221; in the story, which although good, smacks a bit of Tolkien in a Steven King train wreck of needless, excessive exposition and detail. Or, maybe it was because <em>so many</em> of the dungeons were <span style="text-decoration: underline;">so</span> derivative, typical and therefore perceived (by me) as &#8216;lame&#8217;.   Note: One potential member of my &#8216;crew&#8217; &#8211; (minor spoiler here) well, he tried to assassinate me (and the crew) so, I <em>killed</em> him. Later I realized he was a potential &#8220;joiner&#8221;. <em>Whups.</em></p>
<p><em> </em>Although &#8211; in some ways I like that &#8211; <em>choices have consequences.</em></p>
<p>In an area called <em>the fade</em>, the Game Dev&#8217;s at least branched away for a bit, and offered the lone player (no party!) a chance to play multiple characters that were different: like an arcane horror, burning man, a stone Golem and even a <em>mouse.</em> Although, the ogre seems to know you are a fake mouse from far off, it was still novel, and had puzzles, and there are more than one puzzle in the game. I really preferred the <em>Golem</em>, and proceeded to punch the monkey stuffing out of any Ogre that got near me with maybe a bit too much glee. Muah ha ha ha ha!</p>
<p>The monsters &#8211; well, there <strong>are</strong> a great many in terms of variety, and there seems nearly <em>always</em> something new. I don&#8217;t mean as in <em>different</em> from the usual &#8220;Zombie, monster, demon, terrorist,etc.&#8221; (no Nazis, thankfully!) I mean <em>new</em> as in &#8216;amount of&#8217;. Granted, I <em>had</em> just played <em>Fable 2</em>, and <em>had</em> battled werewolves, but not <em>talking</em> ones. Made it more interesting somehow, but the <em>Darkspawn</em> seemed dull to me.   By the time I got to the Deep roads, everything looked alike to me, and when Big bosses arrived &#8211; I was done, and B-O-R-E-D. Yes, capital letters.</p>
<p><em>Sidebar:</em><br />
In one area &#8211; I encountered some types that wanted me to die or cut a deal (a reoccurring theme here) and I pounded at them right away, but the game <strong>insisted</strong> I could <span style="text-decoration: underline;">not</span> win, no matter how close to that I was, my team always died, <strong>suddenly. </strong>So&#8230;I was<strong> forced</strong> into the damn conversation. (I&#8217;m sorry &#8211; If I <em>cannot </em>win, <strong>why</strong><em> offer </em>it again? That&#8217;s just <em>stupid.</em> Aren&#8217;t we done with the whole &#8220;learn via endless failure bit&#8221; in games???!!!) Well &#8211; enough on <em>that.</em></p>
<p>Again, it&#8217;s a <strong>very</strong> long story, many side quests, and you simply <em>cannot</em> finish this in a few days.   I liked the Elven quests the best, although I am not sure why. All the maps are very linear, as is the game play in many respects, but at the end (or backtrack to the beginning) you are free to go <em>where</em> (to an open map anyway) that you wish. I played a Warrior, and had another warrior, and two mages&#8230; which meant that any nice treasure chests I found could not be opened. But, if I brought a rogue, well then she <em>required</em> USE of the contents (often arrows) just to survive&#8230;.which sort of mooted the whole point of looting for me.</p>
<p>Money seems <strong>impossible</strong> to come by in this game, and I had a difficult time amassing <em>any </em>real amount. An archer will ALWAYS be poor I found early on, because arrows cost large amounts of cash (even party members run out of them, &amp; swords don&#8217;t USE ammo). There is special armor and weapons available at various merchants to <em>buy</em> &#8211; but you will <span style="text-decoration: underline;">find</span> plenty of stuff on quests that is as good or better, although &#8211; it won&#8217;t have much <em>gold</em> value, but it <em>will</em> often be better quality wise.</p>
<p>In camp &#8211; you can sell stuff to the Dwarve, and he <span style="text-decoration: underline;">will</span> actually <strong>keep</strong> it, which was nice because I had no way to store stuff I might want someday, <em>again.</em> His son also enchants items, something I never found &#8211; as in:  <em>anyone <span style="text-decoration: underline;">else</span> who could.</em> Merchants <em>are</em> around as you wander, if you get weighed down &#8211; but backpacks cost money (extra space = gold loss) as do tomes of &#8220;skill&#8221;. Plus, by doing specific quests, you can gain specialized skills.</p>
<p>I suppose before I clock out here I should mention that the voice over quality is very good, and there are many voices you will instantly recognize, whether from TV, movie or anime. Cowboy Bebop&#8217;s Spike Spiegel, (Steven Jay Blum), Star Trek&#8217;s Tuvok (Tim Russ) and many others. If they are <span style="text-decoration: underline;">not</span> those people, they sure did a great job of imitation. In the graphics dept. &#8211; it&#8217;s a bit lacking on the 360, (still, not enough to matter much) although the sound is very good.</p>
<p><em>Conclusion</em><br />
All in all it was fun, (though tedious and draggy at times due to the sheer <em>chattyness</em> of characters <em>determined</em> to tell you their life stories) I still found the game somewhat obsessive, playable and fun, if not REALLY long. But, I have also played <em>Morrowind, Oblivion, Fallout, Fable</em> (1 &amp; 2)&#8230;. so, I suppose in some way I liked it&#8230; mostly. This was the first &#8220;party based&#8221; RPG though.</p>
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		<title>Call of Duty &#8211; Classic (360)</title>
		<link>http://www.allthatgamingstuff.com/2009/12/06/call-of-duty-classic-360/</link>
		<comments>http://www.allthatgamingstuff.com/2009/12/06/call-of-duty-classic-360/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 01:03:43 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=194</guid>
		<description><![CDATA[So. I dropped $15 crackers and got myself &#8216;Call of Duty: Classic&#8221;, and here is my basic experience. First off, one can easily see where &#8220;Call of Duty&#8221; came from as a franchise. There are a number of frustrating levels in the game, that thankfully were cut as ideas as they made sequels. Cheating spawning [...]]]></description>
			<content:encoded><![CDATA[<p>So. I dropped $15 crackers and got myself &#8216;Call of Duty: Classic&#8221;, and here is my <em>basic</em> experience.</p>
<p>First off, one can easily see where &#8220;Call of Duty&#8221; came from as a franchise. There are a number of frustrating levels in the game, that <em>thankfully</em> were cut as ideas as they made sequels. Cheating spawning bots (right in front of you) are still there though, but far more in this PC ported version by Aspyr. Spawning grenades were not, though. Obviously some moron in marketing came up with that idea, and they have stuck with it like it was glued to their ear. God forbid you stand <em>somewhere</em> for 1/20th of a second! The game, as a throwback &#8216;to the old days&#8217; is fun nonetheless, so I did enjoy most of it&#8230;but some I did not, and irritation is simply <span style="text-decoration: underline;"><strong>not</strong></span><strong> </strong>the word I would implement here. Of course, it&#8217;s basically a straight port&#8230;so, <em>no vibration</em> on the controller, and, much of my &#8220;not liking this&#8221; falls therefore on deaf ears. Oh well.</p>
<p><span style="font-style: italic;">My complaints are</span>:<br />
•car level. (<strong>try</strong> to survive!)<br />
•truck level (same, only worse!)<br />
•truck level (part 2&#8230; which leads to&#8230; &gt;&gt;&gt;plane level)<br />
•tank level &#8211; the Russian tank handles like a <span style="text-decoration: underline;"><strong>real</strong></span> Russian WWII tank! I mean &#8211; it is nearly <em>impossible</em> to steer.<br />
•plane level (it&#8217;s just the <span style="text-decoration: underline;"><strong>same</strong></span> old <span style="font-weight: bold;">boring</span> &#8220;artificial game play&#8221; &#8211; the player MUST keep doing it until they &#8216;<em>finally</em> succeed at a level that cheats&#8217;, and there is <span style="font-weight: bold;">no leaving</span> until you do. Games have <em>always</em> been that way, and obviously no <span style="font-weight: bold;">WELL DESERVED</span> <span style="font-weight: bold;">public beatings</span> have been handed out to the <span style="font-weight: bold; font-style: italic;">dumb%^$#</span> who came up with that lame-as-all-#&amp;^%ing-#$@&amp; idea. <em>Note:</em> It helps to quit and come back later when you are NOT shouting.  <span style="color: #00007f;">Seriously &#8211; 1 year of having said implementer&#8217;s </span><span style="font-weight: bold; color: #00007f; text-decoration: underline;">nuts</span><span style="color: #00007f;"> kicked from Australia to the USA and <em>then</em> <em>the moon</em> through their posterior would <span style="font-style: italic;">barely</span> be a start as a method of rectifying this as a design flaw in SO many games. Plus,I am sure many gamers would <em>love</em> to see the video, or even pay for live coverage. But, I&#8217;m <em>probably</em> just <em>bitter.</em></span></p>
<p>The truck level, plane level &#8211; and several others &#8211; well, they <em>are</em> a bit tough for the average player even on &#8216;easy&#8217; mode, and gets as <em>tiresome</em> as being beaten on with a hammer to the skull. By the time I got through them, I just wanted the whole thing to end, end, end.</p>
<p><em><span style="font-weight: bold;">My biggest complaint:</span></em><br />
I downloaded the DEMO, and played  <span style="text-decoration: underline;">that</span> to the END. So, then I <strong>quit</strong> and downloaded <span style="font-weight: bold;">the game</span> from sheer boredom. But &#8211; I had to <span style="text-decoration: underline;">RE</span>play ALL that <span style="font-style: italic;">crap over again!!!</span> <span style="font-weight: bold;"> No save file. Gak!</span> So&#8230;I quit around 2am, and went to bed.</p>
<p>GUESS WHAT? IT DIDN&#8217;T <strong><span style="text-decoration: underline;">SAVE</span></strong> A SINGLE LEVEL, even though I got <span style="font-style: italic;">achievements!!!!<span style="font-weight: bold;"> WT</span></span><span style="font-style: italic;"><span style="font-weight: bold;">H??? Start over!!!!</span><br />
<span style="font-style: italic;"><br />
</span></span>Then I <span style="font-weight: bold; text-decoration: underline;">was</span> pissed &#8211; and just put it on &#8216;easy&#8217; (a good move really, because it got a LOT harder!!!) But, I did it because I was pissed off, and felt like I had been forced to run the stupid rat maze <strong>3</strong> times <span style="font-style: italic; font-weight: bold;">(which I HAD!!!).<br />
</span></p>
<p><em>Achievements </em>are fairly easy to get, however. Several you can get on the <em>very first level.</em> Shooting <span style="text-decoration: underline;"><strong>is</strong></span> precise though, and for awhile &#8211; there is fun to be had, in the tradition of &#8220;Medal of Honor&#8221; (Playstation). It runs fairly smooth, although plays a bit like something from N64 or maybe Ps1 in overall &#8220;feel&#8221;. The game play isn&#8217;t bad per say, and Nazi&#8217;s go down pretty quick, although health packs <em>are</em> increasingly difficult to find in hardest, (final) levels. Add that there is a &#8220;lean&#8221; ability as well as &#8216;crouch&#8217; and &#8216;go prone&#8217; which does add to game play somewhat, and added control over some battles. In some levels this does not matter much, as the enemy <em>magically </em>knows that YOU are the only one that matters, and will focus on you <em>exclusively</em>, even shooting pointlessly at the wall with a mounted machine gun. (HOW uncommon!!!)  At least tanks go down with (typically) with one shot from a panzerfaust. Teammate AI isn&#8217;t bad, although they do dumb stuff &#8216;occasionally.&#8217;</p>
<p>It <strong>is</strong> nice to take a trip down memory lane, as this is a game (COD 1) I had <em>not</em> played. But &#8211; I would say it is <em>probably</em> a bit overpriced, something MS typically does &#8211; by at least $5.00, maybe $10.00. I mean, really &#8211; it&#8217;s <strong>bargain bin</strong> stuff for $1.00 on the PC &#8211; let&#8217;s get <em><strong>real</strong></em> about this. Sorry MS &#8211; but you are slowly going the SONY route, and finding new scams to shake cash out of us, and <strong>not</strong> offer us completely acceptable value for the money we cheerfully, <em>brainlessly</em> hand over.  It&#8217;s a historic, wrinkled, decrepit, rat run (get the cheese!!!) and <em>then</em> you are done, and <em>that&#8217;s it.</em> Sure &#8211; there is ancient, creaky multiplayer &#8211; but who cares?</p>
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		<title>An Impossible Dream?</title>
		<link>http://www.allthatgamingstuff.com/2009/11/29/an-impossible-dream/</link>
		<comments>http://www.allthatgamingstuff.com/2009/11/29/an-impossible-dream/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 01:08:57 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Gaming Poetry]]></category>
		<category><![CDATA[gaming poetry]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=190</guid>
		<description><![CDATA[Here&#8217;s one my friend Max wrote in response. Although, I think he deviated from my Christmas Theme&#8230;. (sing to: Impossible Dream) To kill the un-killable bot To win that unbeatable foe To empty a clip in it&#8217;s skull yet it dies not To die from a cheating bots blow Tis wrong, undeniable wrong To let [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s one my friend Max wrote in response.<br />
Although, I think he deviated from my <em>Christmas</em> Theme&#8230;.</p>
<p>(sing to:<em> Impossible Dream)</em></p>
<p>To kill the un-killable bot<br />
To win that unbeatable foe<br />
To empty a clip in it&#8217;s skull yet it dies not<br />
To die from a cheating bots blow</p>
<p>Tis wrong, undeniable wrong<br />
To let devs&#8217; rub salt into a sore<br />
To try when your thumbs are so weary<br />
To reach the unreachable score</p>
<p>This is my quest, to follow that score<br />
No matter how hopeless, no matter what a bore<br />
To be willing to give when there&#8217;s no more to give<br />
To be willing to die so AI illusion may live</p>
<p>And I know if I&#8217;ll only be true to this glorious quest<br />
That my heart will seize painfully, and I&#8217;ll be laid to rest</p>
<p>And the world, so bored by my plight<br />
That bots spawn and kill out of sight<br />
Still I tried with all of my might<br />
To kill the un-killable bot</p>
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		<title>O, Cheating Bot!</title>
		<link>http://www.allthatgamingstuff.com/2009/11/29/o-cheating-bot/</link>
		<comments>http://www.allthatgamingstuff.com/2009/11/29/o-cheating-bot/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 23:23:42 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Gaming Poetry]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[gaming poetry]]></category>
		<category><![CDATA[humor]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=180</guid>
		<description><![CDATA[(sing to: &#8216;O Christmas Tree&#8217;) O Cheating Bot! O Cheating Bot! Thy ways are so unchanging; O Cheating Bot! O Cheating Bot! Your ways are so unchanging; Always spawning when we look away, Then gun us down when we try to toss a &#8216;nade. O Cheating Bot! O Cheating Bot! Thy ways are so unchanging! [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><em>(sing to: &#8216;O Christmas Tree&#8217;)</em></p>
<p style="text-align: left;">O Cheating Bot! O Cheating Bot!<br />
Thy ways are so unchanging;<br />
O Cheating Bot! O Cheating Bot!<br />
Your ways are so unchanging;<br />
Always spawning when we look away,<br />
Then gun us down when we try to toss a &#8216;nade.<br />
O Cheating Bot! O Cheating Bot!<br />
Thy ways are so unchanging!</p>
<p>O Cheating Bot! O Cheating Bot!<br />
Much pleasure thou can&#8217;st give me;<br />
O Cheating Bot! O Cheating Bot!<br />
Much pleasure thou hast giv&#8217;n me;<br />
Shoot us through a rock or maybe tree,<br />
But speed flee when we find you out.<br />
With invisible armor no one knew about<br />
You cheating bastards will someday pay!</p>
<p>O Cheating Bot! O Cheating Bot!<br />
Your grenades explode so brightly;<br />
O Cheating Bot! O Cheating Bot!<br />
You shout insults so mightily;<br />
When we&#8217;re winning you start to cheat;<br />
Then brag&#8217;st about our foolish defeat.<br />
Mock and yell about our lack of skill<br />
When we know your programming is really ill!</p>
<p>O Cheating Bot! O Cheating Bot!<br />
How game Dev&#8217;s have mocked me!<br />
O Cheating Bot! O Cheating Bot!<br />
How game gods have decked me;<br />
Of &#8216;Quality&#8217; your maker takes a stand;<br />
Though the game may be somewhat bland.<br />
But we know at the end of every deal;<br />
Your &#8216;maker&#8217; sold out for a stale happy meal!</p>
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		<title>Review of Bored-erlands.</title>
		<link>http://www.allthatgamingstuff.com/2009/11/22/review-of-bored-erlands/</link>
		<comments>http://www.allthatgamingstuff.com/2009/11/22/review-of-bored-erlands/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 23:30:10 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=174</guid>
		<description><![CDATA[Well&#8230;with all the raving about what a *great* game this is.. .I am going to rain on the parade. Chief problem is this game is insipid, and inane&#8230; it has no real point, no plot, no purpose and no reason. Don&#8217;t look for ANY, because you will never, ever, EVER find it. But. Before you [...]]]></description>
			<content:encoded><![CDATA[<p>Well&#8230;with all the raving about what a *great* game this is.. .<em>I am going to rain on the parade.</em> Chief problem is this game is insipid, and inane&#8230; it has no real point, no plot, no purpose and no reason. Don&#8217;t look for ANY, because you will never, ever, EVER find it.</p>
<p>But. Before you think I am &#8216;nuts&#8217;&#8230; bear with me &#8211; I do have <strong>some </strong>good things to say. at the end of my long rant.</p>
<p>So. If you are up for gunning down bad guys without any real explanation &#8211; and like to level up, and have a fat juicy carrot held out in front of you that you will never, <em>ever</em> get &#8211; then this is YOUR game.</p>
<p><strong>&#8220;Spoiler alert&#8221; (The bad)</strong><br />
I have 1 spoiler here &#8211; and you won&#8217;t like it&#8230;but only one. And I will tell it to you now &#8211; THERE IS NO PLOT. The vault does not exist, so don&#8217;t get pissed when you don&#8217;t find it. It&#8217;s just a big stupid boss, and he is easy to kill, Especially if you find the glitch. Then the dumb credits roll. &#8220;Angel&#8221; was all BS from a satellite&#8230;.</p>
<p>The credits reveal Randy Pitchford as a part of the writing team, which does not at all surprise me &#8211; because here is yet another hyped up suckfest game &#8211; I feel so much like going to Texas and giving him a piece of <strong>his</strong> mind. <em>Because the writing SUCKED HORSES!!!!</em></p>
<p><em><strong>HULK SMASH!!!!!!!!!!!</strong></em></p>
<p><strong>Plot &#8211; In a nutshell: (the Ugly)</strong><br />
Mysterious &#8220;guardian angel&#8217; contacts you, and tells you about treasure,  &#8220;the vault&#8221; and guides you (minimally) throughout game. You must fight your way thru various baddies and bosses to reach the vault. BUT. The plot is so thin and minute, you can hardly recognize one exists at all&#8230;. yet the pace does pick up quite a bit towards the end of the game, as disappointing though it is.</p>
<p>Wow. Must have wrote that on a napkin in a coffee shop as a &#8220;note to self&#8221;. As It is certainly difficult to accept more than 7 writers <em>actually worked on this slop.</em></p>
<p><strong>Playing the game, in a nutshell</strong><br />
<strong>1) </strong>Find ever more guns, then mow down &#8216;bad guys&#8217; (anyone not you!)<br />
<strong>2) </strong>Find &#8216;treasure&#8217; chests everywhere filled with &#8220;loot&#8221; (READ: MORE guns &amp; money&#8230; which basically equals more guns, as you can purchase more via machines, a-la Bioshock) You will find more than you ever buy&#8230;so, the money is a red herring&#8230;. and another time waster.<br />
<strong>3) </strong>Shoot. Level up. Kill more bad guys. Kill a boss. Wash, rinse repeat.<br />
<strong>4) </strong>And&#8230;..wash, rinse repeat some more&#8230;or,  until threadbare (about two hours!!!)<br />
<strong>5) </strong>ARE YOU Still playing?  You realize there are only 7 guns, don&#8217;t you? The variations are actually minor &#8211; and only the stats, looks and effects change a little. &#8220;7 bazillion&#8221; my posterior!!! Try 7!!!</p>
<p>With few modifications&#8230; What you will really find is a <strong>few</strong> leveled guns you really like, and a mountain of other guns that massively SUCK or are average, which you will sell or toss, eating up what little game play time you have. And, it will<em><strong> chew</strong></em> through that game time like a fearsome mix of a crack infested piraña and a over caffeinated squirrel.</p>
<p><strong>The math?</strong><br />
&#8216;X&#8217; x &#8216;Y&#8217; permutations might WORK OUT mathematically to &#8217;7 billion&#8217; (or whatever) but, in reality &#8211; you will be hard pressed to find more than 5 you will actually want to keep or even USE. And even those will become crap eventually, because you keep leveling up. The same stuff over and over, with different stats. I have probably seen about 1,000 guns&#8230;so I know.</p>
<p>Just keep telling yourself &#8220;it&#8217;s not a %$#-%$#@ BUG!!! <em>It&#8217;s a feature! </em>And you will be fine, and have a very enjoyable experience.</p>
<p>Plus &#8211; it&#8217;s co-op. <em>Don&#8217;t let me ruin it.</em></p>
<p><em><strong>END of &#8220;Spoiler alert&#8221;</strong></em><br />
<strong>&#8212;&#8212;&#8212;</strong><br />
<strong>&#8212;&#8212;&#8212;</strong></p>
<p><strong></strong><br />
<strong>Problem:</strong><br />
There is no damn off switch or <em>any options at all here. </em>You <strong>must </strong>perform quests if you want to see <strong>any</strong> other arena beyond the first one.  You <strong>must </strong>also do quests because you just keep leveling up &#8211; and eventually, there will be no one to battle that will offer any challenge at all. Outside of DLC that is. Sure &#8211; you can go online and let someone else do all that&#8230;but that is sort of the same thing, really. Just passing on responsibility.</p>
<p>It&#8217;s bad enough to not have ANY interface/HUD <strong>control</strong>&#8230; that is always a game developer SIN. But to not offer <strong>any </strong>sliding button or clickable (difficulty!!!)  that offers more challenge? For shame. If <em>Oblivion</em> can do it, why can&#8217;t YOU?</p>
<p>Essentially, it appears that everyone and their monkey has a badlands/Max Max theme &#8216;wasteland&#8217; game out now, (or will soon) &#8216;with vaults&#8217;. Somehow, I get the impression that they all swap ideas at E3 or some coffee shop like cartoonists&#8230; and then copy each other until the cows go home.</p>
<p><em>What? Are developers fresh out of Kung fu slinging nazi alien demonic zombies??? </em></p>
<p><em></em><br />
<strong>The Good.</strong><br />
<em>Alrighty then. </em>That&#8217;s as much <em>bad</em> stuff as I can think of, (and really probably encompasses every game I have <strong>ever</strong> played in some respect) so I will get to the good stuff. Short.. .but <em>sweet.</em></p>
<p>Truth is&#8230;I am <em><strong>still </strong></em>playing this damn game. Flaws or no flaws, it&#8217;s still as <em>addictive</em> as crack, and I find it <em>fun.</em> I have played his game solo, 2 player co-op and 4 player co-op (although, many matches/hosts seem to kick me out&#8230;WTH?) Why not have a single player game or &#8220;friends only&#8217; match? <strong>Why</strong> be a jerk?)</p>
<p>There is <strong>LOTS</strong> of <em>selfishness</em> in this game &#8211; and people running like greedy children for the stuff and not sharing. FINE.</p>
<p>But the way I combat that is to take a bunch of great stuff that various characters *might* want into a game with me  &#8211; and <em>give it away </em>&#8230; and they feel that they <em><strong>must</strong></em> reciprocate. So&#8230; they are not so selfish if <strong>you </strong>are very generous.</p>
<p>In the end &#8211; flaws or whatever &#8230;if a game is fun for us we will play it&#8230; no matter the &#8216;rating&#8217; some crap sell out website gives it. It&#8217;s not about the looks.. .it is about game play &#8211; but mostly &#8211; <strong>THE FUN.</strong></p>
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		<title>COD: Modern Warefare 2 360 &#8216;review&#8217;</title>
		<link>http://www.allthatgamingstuff.com/2009/11/13/cod-modern-warefare-2-360-review/</link>
		<comments>http://www.allthatgamingstuff.com/2009/11/13/cod-modern-warefare-2-360-review/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 23:06:09 +0000</pubDate>
		<dc:creator>Mike Kukuk</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.allthatgamingstuff.com/?p=164</guid>
		<description><![CDATA[Here is my biased review of Modern warfare 2...maybe with a few minor spoilers. Since there are a million reviews of this game and boatloads of details...I'm going to skip that stuff.]]></description>
			<content:encoded><![CDATA[<p>Here is my biased review of Modern warfare 2&#8230;maybe with a few minor spoilers. Since there are a million reviews of this game and boatloads of details&#8230;I&#8217;m going to skip that stuff.</p>
<p>First off &#8211; this game is <strong>TYPICAL</strong> COD&#8230;and how. Some levels are far better than others. I mean to say&#8230; although they are still overly &#8216;videogamey&#8217; &#8211; they are not bad (first level ok, but I died right off&#8230;which set an early precedent, BTW). And that was dying and NOT KNOWING WHY OR HOW. But hey &#8211; it&#8217;s COD, and I am used to that crap.</p>
<p>It beats that fricking pattern to death, the poor freaking horse just prays to god it will SOMEDAY <em>PLEASE end.</em> Other than that, it started off ok, traveling along in a city and getting attacked by whoever (insert: faceless demonized enemy of today = terrorist), and having to abandon vehicles after getting ambushed and shot through the walls, and the guy on the stairway&#8230;which of course is ALL designed to set up the &#8216;massive action&#8217; feel. <em>Oh brother.</em></p>
<p><strong>The problem:</strong><br />
One thing I hate (and many others do too) about some videogames is a <strong>lack of choices</strong> &#8211; and being <em>forced</em> to experience something <em>the WAY someone decides I need to.</em> At that point it becomes a rail car trip, and developers can <span style="text-decoration: underline;">talk</span> &#8220;choices&#8221; and &#8220;sandbox&#8221; and anything else &#8211; but <em>you know</em> everything is predefined and you will be seriously punished <em>for going outside</em> the Iron curtain. COD: MW2 is THAT game.</p>
<p><em>I mean to say: </em>Any game is hardly a real GAME if the rules are enforced by a &#8216;dungeonmaster&#8217; that seems intent on changing them on a whim like a child.</p>
<p>So. The music is just one example  &#8211; <em>no option to turn it off.</em> It might add something as an action movie feel &#8211; but REAL life has no soundtrack. It&#8217;s exactly like the sound in movies of the spaceship in space. There is <strong>no</strong> atmosphere&#8230; so&#8230;<em>how is it making sound again???</em></p>
<p><em><strong>COD: Modern Warfare 2</strong> </em>does this sort of thing a lot, and always has (all COD&#8217;s) &#8211; it&#8217;s irritating, and as long as you remember <em>you are on rails and its all running down the predefined no exit corridor for the mouse cheese</em>, you will be fine. That and a healthy dose of cheating bots that spawn and assault you from every angle to &#8216;keep up the intensity&#8217;. Did I forget spawning grenades if you stand in one spot for 2 seconds?</p>
<p>Endlessly dying because developers are <strong>OBVIOUSLY</strong> cheating is <strong>NOT</strong> fun. In fact, it makes you want to throw the disc against the wall, over and over and over and over. <strong>Maybe</strong> a few kicks to the nuts of the person <em>responsible</em> for that dumb-ass idea would be exciting too. At least it would be for me. <em>Now where did I put that genie and that lamp&#8230;?<br />
</em><br />
At some point, it was  onto a snow level where it was a bit novel for awhile&#8230;climbing up the side of the ice flow and then of course, the typical videogame leap where you <strong>ALWAYS</strong> MISS and the other guy MUST help you up. They beat that drum to death too, many times. Darn near broke it.</p>
<p>So, then a sneaky silent infiltrate mission&#8230; and that was cool, had a heartbeat monitor (ripped off from &#8216;Aliens&#8217;, BTW&#8230;a <em>cliche.</em> What a shock.) and shot bad guys thru the blinding snow. Eventually &#8211; major firefight, and a snowmobile chase, which was also very videogamey (and SO ripped off from TWINE <em>and</em> NOLF).</p>
<p>Then a typical &#8216;chase the guy&#8217; level through some crappy town&#8230;so <em>LAME!</em> It was so empty and boring &#8211; it is quite OBVIOUS that they just tuna can crammed it full of enemies <em>because it was so freaking dull and generic.</em> Yet, playable in spec-ops co-op. Wow, lame 2x! But, they did that several times this game. Guess they are running out of ideas. *cough*</p>
<p>Eventually, there were other levels that are were far more interesting&#8230;lets say the <strong>story</strong> is WAY better than the gameplay. Assault on a oil rig was done last game, (again here) and then (<strong>SPOILER!!!</strong>) the USA was attacked by the Russians&#8230;.which changed the story quite a bit &#8230;but, the game was still <em>&#8216;push to point x or bots keep respawning&#8217; and &#8216;bot onslaught&#8217;.</em> VERY COD. (What, no zombies? Got the lame AI for it!)</p>
<p>I am not saying it is <strong>not</strong> fun, and many moments are not good &#8211; <em>they are.</em> But many REALLY pissed me off because they felt like such %#$@ %$#@ing!!!! <strong>cheats.</strong> I finished a firefight in the capitol building&#8230;. which felt very typical to me except for surroundings. The prison battle was decent too&#8230; but basically the same fight&#8230; but&#8230;well, I already said that. There have also been some moments from last game&#8230;sorta. Like a laptop predator controller (overhead missile drop). And a Stryker (a mobile gun platform that you follow and direct) and, don&#8217;t bother using your own gun. Reminds me of that C-41 gunship&#8230;</p>
<p>It has its moments..but developers have screwed some things up while improving others.  Like the &#8216;health hud&#8217; is gone &#8211; it&#8217;s all blood splatter on your faceplate/helmet.<br />
<em><br />
<strong>So. lets review:</strong></em><br />
<strong>Good:</strong> no big cluttered screen blocking I-can&#8217;t-see-a-crap-thing HUD.<br />
<strong>Bad:</strong> it gets harder to see as things get worse, so your chances of surviving keep dropping. The blood spatter feels like a %$#@ cheat. But, this <span style="text-decoration: underline;"><strong>is</strong></span> COD.</p>
<p>This <strong>is</strong> an action movie/game &#8211; which has a very &#8220;our script/movie OD&#8217;d on meth, and we put meth in yer popcorn&#8217; vibe. And, it&#8217;s very &#8216;transformers&#8217;&#8230;in the sense that even breakfast toast, apples, cups, plates, cats, ice cream, etc. explode, (well, except for chickens) according to the script. Maybe I exaggerate. <em> </em></p>
<p>There are several levels where they ask you about the violence&#8230;and one &#8211; is is <strong>WAY over the top</strong>&#8230; I am surprised it made it in. Basically, you are playing as one of a terrorists &#8211; (<strong>SPOILER!!</strong>) and walking through an airport <em>mercilessly killing everyone</em> &#8211; and and they are <em>helpless.</em> For a game&#8230;it is a bit stunning&#8230;and although no one is real&#8230;I really didn&#8217;t want to participate &#8211; but you are forced at some point. It was a bit TOO real for my tastes. I am not sure how I feel even now. Repulsed. <em>Shocked.</em> Not massively&#8230;it&#8217;s a game. But&#8230;disturbed for sure.</p>
<p>As stories go &#8211; they got this one right, even though this is a continuation from the last game (part 2 of the story). It feels like a good book. It&#8217;s very engaging, and sucks you in right away. They still need to refine the gameplay though&#8230;I am sure it will stay &#8216;bot onslaught/we have no real AI&#8217; pablum for a long time.</p>
<p>Well &#8211; that&#8217;s the bad stuff. If developers could manage to get their head out of their keisters and dump that lameness &#8211; it would be an <em><strong>awesome</strong></em> game. But &#8211; we <strong><span style="text-decoration: underline;">all</span></strong> know 85% of game budget is ONLY for advertising and BS hype &#8211; and just a microscopically miniscule portion is actually spent on making the game.</p>
<p><strong>The good stuff:</strong><br />
That all said &#8211; it&#8217;s not a bad game, and I would give it high marks (like a 10!) if not for the damn cheating bots and spawning grenades. The rest of the game is actually very good, with novelty (and some cliche&#8217;s and near cliche&#8217;s). Action moments are exciting, and the story is <em>PROBABLY the BEST I have ever seen in a videogame.<br />
</em></p>
<p>So. I would give the game a 7&#8230;but that is only because the <strong><em>bad stuff </em></strong>drags down an awesome story. Had it not been for the suck, it would get a 10 easy. Previous COD: Modern Warfare seemed ok, but it (game and story) lacked a bit of focus&#8230;the gameplay wasn&#8217;t bad&#8230;and the story was good&#8230;but it didn&#8217;t make me stand up and go &#8220;wow&#8221;. This one had a story that did&#8230;I am impressed, and that is tough to do. And the gameplay wasn&#8217;t as crappy as previous COD&#8217;s anyway. Close, but a distant 3rd.</p>
<p>I am not saying there are not a lot of cliche&#8217;s in the story <em>too.</em> There are. But &#8211; I have yet to see much original stuff anymore.</p>
<p>So far &#8211; I have been speaking of <em>singleplayer</em>&#8230;and nothing else.</p>
<p><strong>Add 2 player co-op.</strong><br />
Co-op is comprised of &#8220;special ops&#8221; translating to various short missions that are ALL TIMED (another thing I hate) and gives you stars if you finish within a certain amount of time &#8211; 3 stars and you open another set of missions up. Some are from single player missions in this game, some are from the previous one (&#8220;ghillies in the mist&#8221; &#8211; example) and many are just the same old <em>assault of the massive spawning bots with spawning grenades.</em> Some are actually fun&#8230;.I played several. Whether snowmobile racing or trying to get across a bridge &#8211; many are fun. Guarding your teammate from the sky is fun&#8230;.but the fact that you ALWAYS have a deadline on your neck is not. <em>What? The guy in the helicopter can&#8217;t spare another 3 seconds for me to make it to the ladder?</em> Or maybe developers need to spawn more bots on the roof that clearly WERE NOT there&#8230;.but it &#8220;adds to the excitement&#8217;&#8230;and the &#8220;challenge&#8221; and more lame crap like that. <em>Where is the manager? I want to give him a piece of <strong>his</strong> mind.</em></p>
<p>Well! Action <em>just like in real life!!! </em>Or maybe just <strong><em>mediocre arcade.</em></strong></p>
<p><strong><em><br />
</em></strong></p>
<p><strong>Multiplayer &#8211; The rest:</strong><br />
I left <em>that</em> to someone else to review, as I no longer care for the workout in deathmatch that every game seems to requires&#8230; so, a friend of mine has left with a few tidbits of deathmatch info, opinion and review</p>
<p>I&#8217;ve been playing team death-match of <em>COD Modern Warfare 2</em>, and the more I play it the more I see it&#8217;s just <em>Modern Warfare 1 </em>with a little virtual &#8216;paint&#8217; slapped on.</p>
<p><strong>The Good:</strong><br />
* <em>Graphics</em> are bar none the best I&#8217;ve seen in an on-line shooter.<br />
* <em>Sound effects </em>are great.  Weapons and explosions are beefy and realistic.<br />
* <em>Character movements</em> are impressive and realistic, you can sprint, crouch, go prone, and climb up and over most obstacles and going up a ladder doesn&#8217;t take a<br />
separate button push, just tilt the controller stick up.<br />
* <em>Special effects</em> are very impressive!  Smoke, explosions, motion/vision blur, and being blinded with flash-bangs appear real.<br />
* <em>Physics</em> are impressive, but limited as body &#8216;rag-doll&#8217; physics are realistic, and some items move and are destructible, however compared to <em>Bad Company&#8217;s </em><br />
walls that blow up <em>COD</em> physics is  becoming dated.<br />
* <em>The weapons</em> class setup and &#8216;perks&#8217; is all very nice, especially allowing fallen weapons to be picked up and choices of different weapons during a match before re-spawn.<br />
* I really enjoyed<em> quick notes</em> during the match that informed me that I just earned an award or if I got a &#8216;payback&#8217; for someone who killed me before, and after a kill streak that I now had ability to start UAV, or other team perks.<br />
* It&#8217;s nice to have a small <em>on-screen map</em> to show an overview of streets/routes teammates and enemy (when UAV is on-line).<br />
* <em>Sniper rifle zoom</em> is impressive, and sway is not too bad since you can steady aim with pushing down the controller stick.<br />
* <em>Multiplayer maps</em> are well thought out, with plenty of vulnerabilities and angles balanced for all players, without allowing any spots that allow too much control over the map.</p>
<p><strong>The bad:</strong><br />
*    My #1 complaint of COD&#8217;s on-line play is <em>no way to tell your connection speed</em> or to filter so you only join games with good &#8216;ping&#8217;.<br />
* <em>On-line games have disconnected </em>me and I experience major &#8216;lag&#8217; (screen images jerky, out of sync, dropping frames) in some matches every time I&#8217;ve played.<br />
Fix the net code and upgrade the servers and end the suffering!<br />
* COD<em> rewards </em>players by giving them weapon upgrades and &#8216;perks&#8217; so this sort of makes it unfair for players in the same on-line game if they don&#8217;t have the same upgrades (not a level playing field). (Ed.: <em>actually, there are rewards for those folks that do poorly)</em><br />
* Why, or why can&#8217;t the COD character <em>lean out from behind cover???</em> What solider puts his entire body out of cover to shoot at enemy?  This is really annoying to me.<br />
* Some <em>in-game items </em>can be climbed upon and others the same height can&#8217;t.  This has got me killed several times trying to guess what crate I can climb up on and which one I can&#8217;t (picture a solider jumping and jumping in front of a crate before you shoot him).<br />
*<em> HUD you can not turn off!</em> There is nothing more annoying that to have a floating <em>whatever</em> block your view of an enemy, who kills you because your teammates name blocked your view.  I would love to have the option to tap a button to make the HUD appear and disappear, or at least make it more opaque, or better yet, have the developers come up with some other way to tell teammates and enemy apart (reticule color change works well) without a floating name.<br />
* <em>Idiot teammates</em> who yack and squawk all through a game and you can&#8217;t turn them off.<br />
* <em>Spawning too close to enemy.</em> WTF??  Nothing like being killed, then re-spawning right in front of someone to make you feel cheated.<br />
* <em>Sniper rifle breath hold</em> is too short.  Unless the player has been running, there is no reason they could only hold breath for five seconds, yet this is what you get in COD.  The sniper rifle already has limitations over other guns, so this breath holding gets annoying fast.<br />
* <em>Old maps in a new game. </em> When I buy a new game I expect new multiplayer maps, yet COD keeps giving players the same maps, only they are slightly altered.  This is an advantage to the long-time multiplayer, but for the new player they are at a disadvantage.  One or two &#8216;old&#8217; classic/favorite maps that have been &#8216;revamped&#8217; is fine, but when most of the maps are &#8216;same ol&#8217;, same ol&#8217; I feel ripped off for the price of a new game.</p>
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