Consumers spent 15.25 billion on gaming in 2009
The NPD Group recently announced that total consumer spending for video game software in 2009 is estimated to top $15.25 billion.
In addition to the $10.5 billion spent in the U.S. by consumers on new physical video game software in 2009, the total spend by consumers within other industry channels in the U.S., including used video games, rentals, subscriptions, digital full game downloads, downloadable content, and mobile game apps., is estimated in the range of $4.5 to $4.75 billion. Consumers’ digital game spending is concentrated among lower priced full-game downloads and downloadable content.
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